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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.

Beta 99
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Tiles editor progress report #4

Mircosoft Game Dev

Some improvements still have to be done, but we are getting close to feature completeness. Terrain painting. Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. Tiles editor progress report #2.

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Maintenance release: Godot 3.0.4

Mircosoft Game Dev

There is a bug in 3.0.3 This bug in itself wouldn't be the worst but for many new users this is the first interaction with Godot they have. We took this opportunity to add some documentation fixes as well as a fix for Bullet physics to allow Marc Gilleron (Zylann) 's terrain plugin to function with Godot 3.0.4. Fixed issues.

Terrain 52
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. This snapshot comes with a handful of interesting new features, notably: Initial TAA implementation ( GH-61319 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 3.1 beta 7

Mircosoft Game Dev

x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features.

Beta 52
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Dev snapshot: Godot 3.1 alpha 4

Mircosoft Game Dev

We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 The features.

Alpha 52