Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”
PreMortem.Games
DECEMBER 16, 2024
One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. This also meant we had less dev time to fix bugs or optimize performance. We had to work around some of these bugs and limitations, but they were minor issues overall.
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