Low fps motionStreak bugs on position, is there a workaround?
Cocos
MAY 16, 2024
and trying to use a motionStreak, the ideia is to move a motion node through 5 points (i’m using nodes to get positions), when i’m on 60 fps, it works fine, but if i drop the fps to 10-15 it starts to ignore the points on screen and go all crazy. I’m on Cocos 2.4.8 to(0.1, { position: this.pivots[1].position position }).to(0.1,
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