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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. See the GitHub issue tracker for a complete list of known bugs.

Beta 83
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to Vulkan SDK 1.3.204 ). Text: Add sub-pixel glyph positioning support ( GH-57877 ). See the GitHub issue tracker for a list of known bugs in the 4.0 The Vulkan Mobile backend has a lot of known bugs. Bug reports.

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Bug reports. Core: More renames!

Alpha 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Rendering: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. alpha 15.

Alpha 52
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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? Around 4 years ago, I was learning how to program (in order to do natural language processing) when it suddenly dawned on me that I had probably learned enough to be able to make a game. I filed that as a bug on GitHub and Godot devs fixed it in Godot 3.1