Remove Bug Remove Lightmap Remove Localization
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed native side LOD screen share calculation using local coordinates, causing calculation error. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. . • Fixed Mat4.getRotation

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Exposed grid snap and local axis transform in toolbar.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

Beta 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. This makes lookups more memory local. fixed a GDNative binary compatibility bug. Recently a compatibility bug was found with the way the Godot API struct was constructed. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights. lambert+phong.

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