Remove Bug Remove Mechanics Remove Terrain
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new Quake map: Breakfast Under The Balloons

Radiator Blog

So I divided the bumpy terrain into quadrants, with big tree roots gating each section. It helps supplement the stealth fantasy in a game with basically no stealth mechanics. This early prototype felt weird to play, because the player could just run around the big open landscape and lead monsters on a big chase.

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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic. The deformable terrain was a bug. The bug caused the platform to go lower and lower every time you landed on it. We were trying to create a soft platform that would bend a bit when you land on it.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Also, consider patching and releasing new updates for your video game to remove bugs and glitches from the previous versions. This ensures your game is sustainable and free from bugs in the long run. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other.

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Open-World Game Testing: Things to Consider

iXie gaming

However, it is crucial in ensuring the game’s success as it eliminates possible glitches and bugs, delivering a seamless gaming experience. Here are some key aspects to consider in functional testing: Core mechanics. Ensure that basic gameplay mechanics work as intended, including movement, interaction with the environment, and combat.

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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Sketch out the basic gameplay mechanics, objectives, and features. Roblox Studio offers terrain tools for creating hills, valleys, and landscapes. Experiment with different brushes and settings to sculpt your terrain. Use scripts to create gameplay mechanics, player interactions, and more.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. Designing the game world's creatures. Shape generation tool. Concept art. What's next?

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