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First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Visualscripting. These problems will be fixed across the 4.x
Improvements to the VisualScripting System by Swarnim Arun. Improvements to the VisualScripting System – Swarnim Arun. Project: Improvements To VisualScripting System. Working on the tool script feature. Overall fixes for things in VisualScript. Interactive Music by Daniel Matarov.
Improvements to the VisualScripting System by Swarnim Arun. Improvements to the VisualScripting System – Swarnim Arun. Project: Improvements To VisualScripting System. VisualScript graph unification. VisualScript tool script. GDScript Language Server by Ankit Priyarup.
Improvements to the VisualScripting System by Swarnim Arun. While making medium to large scale games in Godot, many small bugs start to creep in that cannot be caught by the compiler. Further optimizations will be done so it isn't necessary to process the same scripts again and again. Interactive Music by Daniel Matarov.
Open source projects are a community effort, and If you love GDevelop you can help the project by reporting bugs, writing a tutorial, contributing your own code, and more! A quick search online can help you find hundreds of GDevelop tutorials on any topic or mechanic you want to learn about. Create A Game Without Programming Skills.
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