Remove Bug Remove Mesh Remove Polygon
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.

Beta 97
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.

Beta 72
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.

Bug 52
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Each rectangle, polygon, line, etc., While Juan ( reduz ) has been busily working on Vulkan, the rest of the rendering team have not been idle. Soon we will be migrating this work to the 4.0 How it works.

Render 52