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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Most FOSS tooling could not properly import FBX files or had horrible bugs. Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion.

Mesh 52
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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Godot 4 OpenVR prototype plugin. More modes will become available as they are added to the OpenXR specification.

Tile 52
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How to build successful VR games as a solo developer

Game Analytics

And that resulted in the first prototype of Dreadhalls. I especially focused on having interactions that meshed well with hand-tracked controllers.”. Otherwise, you could be facing more bugs, challenges, or a game that just won’t run well. I just happened to start my vacation, which gave me enough time to experiment with it.

Build 86
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Godot Showcase - Gravity Ace developer talks about his experience

Mircosoft Game Dev

I needed something to speed up my workflow and make it less cumbersome to quickly prototype ideas. Yesterday I was working on a bug that is caused by some combination of timers and bad math that I still haven't solved yet. Godot just works in a way that meshes with how I like to think and work. And those engines felt just so.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

still needed refinement, and thus a lot of work was poured into those areas to improve the usability, implement missing components and fix bugs reported by our growing userbase. branch, we will keep maintaining it with relevant bug fixes and platform-specific changes in the coming months (notably with a 3.1.3 January 2018) and 3.1

Feature 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Lots and lots of driver bugs in mobile and desktop. Even modern flagship devices still ship with crippling driver bugs. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). Revamped filesystem dock. Revamped animation editor.

Feature 52