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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. release got its fair share of improvements and bug fixes, thanks to the dedication of many contributors! and Godot 3.3.

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. Among a wide array of bug fixes to the GLES2 and GLES3 renderer, they also designed and implemented a 2D batching system for GLES2 , which greatly optimizes the 2D rendering performance in many situations.

Debug 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. Android: Implement per-pixel transparency ( GH-51935 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Android: Implement per-pixel transparency ( GH-51935 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The upcoming Godot 3.4

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Android: Implement per-pixel transparency ( GH-51935 ). The upcoming Godot 3.4 API documentation updates.

Mesh 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Many of the upcoming bug fixes will likely be backported to the 3.x

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Bug reports. RC 1 and RC 2.

Mesh 52