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supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0
Improvements to the VisualScripting System by Swarnim Arun. Improvements to the VisualScripting System – Swarnim Arun. Project: Improvements To VisualScripting System. VisualScript graph unification. Right-click menu. VisualScript tool script. Work done.
Improvements to the VisualScripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). The upcoming Godot 3.4
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).
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