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This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.
2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Large amount of bug fixes and smaller improvements.
This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.
After many months of hard work (and many more of bug fixing), Godot 1.1 2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding. Large amount of bug fixes and smaller improvements.
This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Make keyboard shortcuts in tile data editors consistent with tilemap editor ( GH-71517 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.
seen as small bumps between tiles on a GridMap). You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Be sure to test them and report any bug or inconvenience with the implementation. Bug reports.
release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Auto-tiling in tile maps. Auto-tiling in tile maps. A year ago, we decided to skip the release of Godot 2.2 and that we'd better focus fully on 3.0
We have more regular contributors, a documentation team, a bug triage team and a much larger community! This is helpful in production games, as unexpected bugs that might commonly cause a crash will not make it fail. We added support for debugging collision shapes and navigation polygons, both in 2D and 3D, in run-time.
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