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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Check out what’s new in the NVIDIA Nsight Graphics 2024.1…

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Escape from Naraka was made in Unreal Engine 4, using NVIDIA’s NvRTX branch to bring ray tracing and DLSS into production.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK. Unreal Engine 4.27

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.

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Announcing Latest Nsight Graphics 2021.4 – Download Now

Nvidia

From analyzing API setup, to solving nasty bugs, to providing deep insight into how applications use the GPU for better performance, Nsight Graphics is the ultimate tool. One-shot captures are supported for D3D12 and Vulkan applications using compute or ray tracing features. Ray tracing with DirectML and WinML is also supported.

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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 and the new Khronos Vulkan Ray Tracing extension. For more details on Nsight Graphics 2021.1,

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Making my PBR Renderer more user-friendly - Part II

Harold Serrano

Some bugs need fixing. But my main objective is to add Ray-Tracing to the renderer. So, here is what I have as of now: So, what's next? As you noticed in the video above, the point lights are not casting any shadows. I'm also wondering if I should add a Gizmo for translation/rotation. That is where I'm heading.

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