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Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time raytracing. This scene highlights raytracing, global illumination, ambient occlusion, and raytraced shadows, enabled through KickStart SDK. Unreal Engine 4.27
To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to raytrace directly from your compute shaders using DXR1.1 and the new Khronos Vulkan RayTracing extension. check out the release notes (link).
From analyzing API setup to solve nasty bugs, to providing deep insight into how your application utilizes the GPU to drain every last bit of performance, Nsight Graphics is the ultimate tool in your arsenal. GPU Trace is able to show NVTX markers, which when used with OptiX can provide helpful contextual information.
Internal bug: Sometimes, the root of the problem can be a known bug affecting Hogwarts Legacy on specific PCs. Clear shader cache Go to Windows Settings. Check DirectX Shader Cache and uncheck the rest of the other things. If you have access to the game, disable raytracing and lower the graphics settings.
The Range Profiler’s pie chart shows instructions executed, per shader stage. GPU Trace can measure total instructions, but a per-shader stage decomposition is only available in the Occupancy chart. What about the Shader Profiler? the Shader Profiler continues to be available through the Frame Debugger activity.
Internal bug: Sometimes, the root of the problem can be a known bug affecting Hogwarts Legacy on specific PCs. Clear shader cache Go to Windows Settings. Check DirectX Shader Cache and uncheck the rest of the other things. If you have access to the game, disable raytracing and lower the graphics settings.
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