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Low GPU Usage MSFS (Microsoft Flight Simulator): How to Fix It

Game Errors

Low GPU usage MSFS (Microsoft Flight Simulator) is expected, so even players with high-end gaming rigs can experience it. Why is GPU usage low in MSFS (Microsoft Flight Simulator)? Do the same for all the apps you don’t use while in Microsoft Flight Simulator. This particular title requires a powerful CPU and GPU to run.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. That one was tricky.

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SnowRunner FPS Drops: How To Improve Performance 

Game Errors

SnowRunner is an interesting simulation game that allows players to drive powerful vehicles over rough terrain while they deliver goods to different locations. Delete Cache Files It is possible that you encounter sudden drops in FPS while playing SnowRunner on your PC due to bug-related issues.

FPS 52
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Physics progress report #1

Mircosoft Game Dev

Bug fixing. In order to solve this problem, we use an algorithm similar to Bresenham's line algorithm, which had been implemented in Bullet by Zylann , a Godot contributor who is also behind the Godot Heightmap Terrain plugin. This can be used for cloth simulation, deformable objects, and more. Multi-threaded physics simulation.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.