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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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Maintenance release: Godot 3.0.4

Mircosoft Game Dev

There is a bug in 3.0.3 This bug in itself wouldn't be the worst but for many new users this is the first interaction with Godot they have. We took this opportunity to add some documentation fixes as well as a fix for Bullet physics to allow Marc Gilleron (Zylann) 's terrain plugin to function with Godot 3.0.4. Fixed issues.

Terrain 52
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Tiles editor progress report #4

Mircosoft Game Dev

Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. It makes it so you can choose if a tile has more chances to be used instead of another when both use the same terrain pattern. Scene tiles support.

Tile 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

So I divided the bumpy terrain into quadrants, with big tree roots gating each section. This early prototype felt weird to play, because the player could just run around the big open landscape and lead monsters on a big chase. I had to slow down the player / make the flow more chunky, so I could structure it better.

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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic. The deformable terrain was a bug. The bug caused the platform to go lower and lower every time you landed on it. We were trying to create a soft platform that would bend a bit when you land on it.

Games 104
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Bug reports.

Alpha 52