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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Also, consider patching and releasing new updates for your video game to remove bugs and glitches from the previous versions. This ensures your game is sustainable and free from bugs in the long run. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ).

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. beta 3 (209 commits – excluding merge commits ― from 78 contributors).

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed bug with import plugin script exceeding 500KB. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. Fixed an issue where the main light source still acted on the terrain after baking.

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