article thumbnail

Book Excerpt: Animal Crossing tracks the rise of the original cozy life sim

Game Developer

Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.

Animation 317
article thumbnail

What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.

Bug 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. GDScript: Fix Plugin Scripts load twice on startup ( GH-102535 ).

Beta 73
article thumbnail

The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

The writing is on the wall for others. Standard feature of the industry As painful as layoffs may be, the current wave of workforce reductions serves as further proof that they have become a standard feature of the gaming industry rather than an anomalous bug. Both firms sit above the average of $447,966 in their selected peer group.

Bug 104
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
article thumbnail

Introducing: SCARY WORLD

Keith Burgun

Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. There’s still a few bugs to knock out, and I want to add a few more monsters, bosses, and SECRETS, but it’s already a blast to play. Since then, I’ve been doing 10-11 hour days every day and making incredible progress.

Bug 52
article thumbnail

A History of the Commodore 64 in Twelve Objects #9: Final Cartridge – Fixing the C64’s Flaws

Jesper Juul

On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: It wasnt all great. You might expect that the bottleneck was reading and writing the floppy disk itself, but that was already plenty fast.

Bug 40