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Why you can’t objectively build great games

Game Developer

Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.

Build 306
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Real reasons (not) to build custom game engines in 2024

Game Developer

Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.

Engine 333
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Steam's new API lets devs grant easier build access to players

Game Developer

Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.

Dev 311
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Building game worlds with creative lifehacks from the field of writing

Game Developer

Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!

Writing 298
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The complexities and delights of building up into the sky in Pile Up!

Game Developer

Mustafa Kilic talks about some of the many challenges and creative solutions that came about from creating a city builder that builds upwards instead of outwards with Pile Up!

Build 309
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Building a "world class" character creator in The Sims rival Life by You

Game Developer

What tools to players need to build the perfect digital human? Rod Humble, who used to oversee The Sims franchise, offers an answer.

Build 328
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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 311