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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. 2) We’re hiring real employees to build the game. Monkey Island took less than a year.

Retail 130
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. 2) We're hiring real employees to build the game. 6) We're going to build the game in a year. Assumptions.

Retail 100
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Why Rovio is Such a Juicy Catch

Deconstructor of Fun

Playtika noted that Rovio’s IP, namely the Angry Birds franchise, plus the scale of its user base would combine well with its monetization and live ops expertise. Its flagship game remains Angry Birds 2, thanks to a successful rebirth in 2016 ( see Deconstructor of Fun’s breakdown here ) and live ops ever since.

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Logjam as mourning wood

Radiator Blog

"American Progress" (1872) by John Gast In the 2020 book The Age of Wood: Our Most Useful Material and the Construction of Civilization , author Roland Ennos unpacks two important aspects of wood: (1) it is the oldest building material yet still in common use today, and (2) it was humankind's main fuel source until coal and oil.