Remove Build Remove Co-op Remove Point and Click
article thumbnail

How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in. Building a list of games that share your genre can help you keep track of what your competitors are doing. The choice is yours!

Build 177
article thumbnail

Board Game Review: Pandemic

Brand Game Development

From kids in the basement to “adults” in college – we would always play co-operative video games, regardless of where we lived. I LOVE co-operative games. To me, Pandemic was the first time I was getting to have that videogame co-op experience without a screen. Co-Operation. What I love. And dreamy too.

Co-op 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. Planting and harvesting crops are the starting point of all the actions. On top of that, almost every action grants experience points.

Co-op 52
article thumbnail

The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure.

Retail 130
article thumbnail

The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure. Assumptions. Retail Distribution.

Retail 100
article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). and now is the CEO of Super Evil Megacorp. It's all top right.

Games 52
article thumbnail

Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

My family just finished playing the hit co-op game It Takes Two. Art, since the Ancient Greeks/Forever, has always heavily dealt with the workings of the basic building block of human civilization, the family. Yet I was able to find no shortage of click-farmers who were angered by the very premise of the game.

Art 52