Remove Build Remove Code Remove Debug
article thumbnail

Maintenance release: Godot 3.6.1

Mircosoft Game Dev

for Linux builds ( GH-98896 ). Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ). Porting Disable Nahimic code injection ( GH-99388 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).

Bug
article thumbnail

Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. With Android builds now supporting 16kb pages, the native libraries are now required to be uncompressed. ( You can also try the Web editor or the Android editor for this release. You can buy the game on Steam.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. You can also try the Web editor or the Android editor for this release. This was added by Macksaur in GH-96290.

article thumbnail

Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Once youre ready to transition to Amazon GameLift managed fleets, create an Amazon GameLift managed fleet, then change the game server InitSDK() code call to remove Amazon GameLift Anywhere fleet parameters. Finally, create a build resource and deploy to an Amazon GameLift managed fleet.

article thumbnail

Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. release, we made it a priority to finalize, and thus we now merged this major feature with over 32,000 lines of code, after hundreds of comments with feedback/testing. GUI: Add support for OEM Alt codes input ( GH-93466 ).

Dev
article thumbnail

Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Scaling with Amazon GameLift Once youve integrated the game server with Amazon GameLift , upload the game server executable and any dependent assets as a Build and create a Fleet to run in AWS. This can be accomplished with the following AWS Command Line Interface ( AWS CLI ) code. #!/bin/bash This demonstration uses t3.medium