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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Such mechanics would be perfect for testing the collision system, which I have yet to develop. For example, the engine does not have any culling mechanism. I also want the game to be played on the Apple TV. However, for this to happen, I need to make the game educational so that my wife approves of it. So, what issues did find?

Engine 64
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They’ve been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 82
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Rendering: Portal occlusion culling. macOS: Mono universal build, GDNative Framework, notarization. Revamped collision layer grid in the inspector. Promote object validity checks to release builds. Portal occlusion culling. Large files support (> 2.0

UX 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Our last testing build was 3.2.4 We still need a good round of testing on this new build to ensure that everything works as we want it before we make this the new stable branch (which will supersede the current 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. is very close to its stable release.

Render 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

RC builds yet, now would be a great time to do it to help us ensure everything upgrades smoothly from 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only standard build for now). Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

For macOS, both the standard and Mono editor builds are now signed and notarized ! Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only standard build for now). Multiple fixes to one-way collisions. stable soon™.

Render 52