Remove Build Remove Collision Remove Debug
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Most of the implementations are Unity, but the principles are the same, and a lot has been learned in handling and debugging. The developers love it, so we thought we’d share the insights this developer gave with our Western community.

Build 98
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ).

Beta 81
article thumbnail

Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. The debugger can be used in a build and there should not be limitations of a device running the game. There are GPU accelerated particles in Godot, but they don't support collisions.

Demo 52
article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. Notably, Godot 3.2.2 How to test. GLES2 2D batching. The fix made in the 3.2

Beta 52
article thumbnail

Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Debugging: Many improvements to the editor's debugger and display of complex types. Highlights.

Tile 52
article thumbnail

Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Git Submodules Pros: Allows for debugging the entire codebase as it’s not precompiled; integrates directly with the project. Cons: Potential issues with UUID collisions; code is not precompiled, which may impact performance or lead to other integration complexities. Here’s my understanding and concerns for each: 1.

Code 40