Remove Build Remove Collision Remove Pixel
article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

Pixel 156
article thumbnail

Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input. Simple STOS Sprite Movement.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Of course once we start building full level scenes and maps, we won’t just be using a repeating tile! Collision Detection and Game Over. We almost have everything we need to build a basic game, all apart from a way for the game to be over that is! STOS includes three built-in collision detection options.

Sprite 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Jump to the Downloads section. What's new.

Alpha 52
article thumbnail

Module 3: Attack of the Snake (Lesson 10)

Game Designing

It’s a slow build, just like the original snake. And the way to do that is by altering the collision mask on our block. Now, we haven’t talked about collision masks yet, so let’s do a quick overview of them and we’re going to dive way deeper into them in the next module where we make our space game.

article thumbnail

Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds. Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Highlights.

Render 52