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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 99
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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

So far we have only used one sprite so my sprite bank now includes a background tile as Sprite 2 and the monster sprite as Sprite 3. Background Tiles and Beating the Sprite Limits. I use a couple of for loops, one for rows and one for columns, and repeatedly paste the tile sprite over and over. Full Demo Game Code.

Sprite 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 76
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Bug reports.

Tile 52
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. Physics: Add one-way collision to tile-set/tile-map. Physics: Fix one-way-collision detection. TileMap: Fix infinite loop when trying to bucket-delete empty tiles. branch and the start of the work on Godot 3.0, This exceptionally long development cycle for Godot 3.0

Tile 52
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Bug reports.

Tile 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

HTML5: Fix files_dropped in exported Mono builds ( GH-55594 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Mono build (C# support + all the above).

Tile 52