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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

After that, if you want to ship something, you need to build discipline.” This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.”

Dev 160
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Another layer of uneasiness A big factor in the game’s atmosphere and world building are the visuals. Our first playtester hit the first target after approximately 0.5

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Another layer of uneasiness A big factor in the game’s atmosphere and world building are the visuals. Our first playtester hit the first target after approximately 0.5

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Bringing it Together – The Board Game as a Project

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Observance is a game of stargazing, engine building, and time management. Need help on your board game?

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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

For feedback, opt for playtests or betas instead. ” Communication mistakes Always announce your game with a tweet or a simple message. ” Always include a clear call to action in your communications. ” Always include a clear call to action in your communications.

Games 104
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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

However, building a scalable and reliable session-based online multiplayer game is not easy, since there are many components that need to be developed. You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. Deployment. Unity 2020.3.

Build 67
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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

Are they building the backend themselves, or using a BaaS? Remember that, if everything goes well, you will be working with this person for the foreseeable future, and there is no amount of skill and knowledge that will replace being able to effectively communicate and collaborate within a team. How secure is their solution?

Studios 104