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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”

Dev 104
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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields.

Esports 138
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How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

AWS Games

Imagined as a sci-fi take on esports, the game was developed in only two years by a single developer, Kavosh Omidi, using Amazon GameLift dedicated server management on Amazon Web Services (AWS). Once I had a playable build of ‘Crossfar,’ I started researching a good place to host the game and a platform that would support growth.

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

As the world continues to adapt to the changes brought about by the pandemic, it’s crucial for game developers to remain proactive and creative in their approach to networking and skill-building. ” The pandemic has also led to the concept of the “third place” becoming increasingly relevant.

Indy 98
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Riot Games prepares to close its last data center as it completes global migration to AWS

AWS Games

As Riot charts the company’s path forward and continues to explore new ways to serve players, including TV shows, music and esports broadcasts, Rich encourages his team to adopt a cloud-first mindset. When people run into limits, their first instinct used to be ‘I can do it better.’ Not everyone was on board and wanted to buy gear as backup.

Data 64
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Why Pokemon Unite Hasn’t Reached the Top (yet?)

Deconstructor of Fun

And it’s also not that difficult to get the talent to build these games as we developers want to make MOBAs because we love playing them on PC. Not to mention that MOBAs are very streamable, so in addition to all the free installs, the game will also grow with support from influencers - and perhaps even esports.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Their first step would be to hire a core founding team around which they would build the development team. We want to build ambitious games players may not expect from Supercell. After 12 months of silence, the team of founders has been revealed. One could wonder if this makes Ryan a bold choice to lead the studio.

Studios 52