Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”
PreMortem.Games
OCTOBER 30, 2024
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”
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