Remove Build Remove Culling Remove UX
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Rendering: Portal occlusion culling. macOS: Mono universal build, GDNative Framework, notarization. Promote object validity checks to release builds. This has a theoretical performance cost for release builds, but it was found not to be significant.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). And you read correctly, this is 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52