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Related to this post where you gave your PC build, what part of game development makes you need a PC like that? I always thought hardware like that was only used for servers and that kind of thing.

Ask a Game Dev

When we're building a game, we're not running optimized builds - we need to run builds that have a bunch of debug data enabled so that we can check internal logic values to make sure the logic is behaving the way we expect. That takes a lot of memory, especially if we have a lot of different AI running around!

Debug 59
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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

for Linux builds ( GH-98896 ). Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). Mono build (C# support + all the above).

Bug 75
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. With Android builds now supporting 16kb pages, the native libraries are now required to be uncompressed. ( You can also try the Web editor or the Android editor for this release. You can buy the game on Steam. 5) Pedro J.

Beta 86
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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Access violation in Windows native build

Cocos

Im using Cocos creator to build a small game as side project. In the debug build the dll causing issues is msvcp140d.dll) I manage for now to make a build replacing the 2 files inside the engine with a couple that I found they were working, but honestly it was a lucky found and I dont think its the proper fix.

Build 40
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ).

Beta 107
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Flip side to the budget issue. The stars align and things are going better than expected. The game is actually under budget/ahead of schedule than projected. In this case do developers keep things within the original scope or try to add more to take advantage of the additional budgetary leg room?

Ask a Game Dev

If we're ahead of schedule, that means the high priority stuff gets finished and we can either build more content or we can polish the existing stuff with that extra time. ALT I'm actually doing this kind of stuff at work this week.

Dev 52