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Debugging Complications

Ask a Game Dev

Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g. Sometimes a bug is difficult to reproduce. PS4, Linux dedicated server, Windows 10 service pack 2, etc.)

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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). The following is the build error logs. We need to upgrade our MAC build machine soon. 673:12) 2024-3-31 21:53:02-log: [task:make]: Run build plugin native : make failed! (in Can anyone help? 4 warnings generated.

Build 40
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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process. Those text interfaces exist so we can access debug commands.

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Building Games with NVIDIA Nsight Tools on NVIDIA Ada Lovelace Video 2.

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Cocos creator 3.8.3: build-templates stop working

Cocos

you announced that: Added functionality to match build templates by build task names (e.g., templates placed inside build-templates/wechatgame-001 will be used as build templates when constructing tasks named wechatgame-001. We tried many options, but files from build-templates folder are not copied anymore.

Build 40
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Cocos creator 3.8.3: build-templates stop working

Cocos

you announced that: Added functionality to match build templates by build task names (e.g., templates placed inside build-templates/wechatgame-001 will be used as build templates when constructing tasks named wechatgame-001. We tried many options, but files from build-templates folder are not copied anymore.

Build 40
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Getting FPS and Draw Calls from Code

Cocos

On the build config, you will find an option “Debug”. Check it and build again it should appear docs.cocos.com Publish to Web Platforms | Cocos Creator Cocos Creator Docs

FPS 52