Steam's new API lets devs grant easier build access to players
Game Developer
NOVEMBER 12, 2024
Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.
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Game Developer
NOVEMBER 12, 2024
Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.
Game Developer
APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
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Game Developer
NOVEMBER 12, 2024
MTG spent $620 million to buy Plarium and 'significantly accelerate our ambition to build a strong ecosystem that can support gaming companies.'
PreMortem.Games
JULY 26, 2024
An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, I then had enough time to focus on game dev, so I made the decision to start changing careers. I knew plenty of software devs, even some that were making games, but they worked for game companies. Definitely.
PreMortem.Games
FEBRUARY 15, 2024
Just start building and the ideas will come.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. What’s the biggest lesson learned from this project? “An An idea doesn’t need to be perfect or even completely known before you start.
Game Developer
OCTOBER 11, 2023
Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.
Game Wisdom
NOVEMBER 8, 2024
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
PreMortem.Games
OCTOBER 2, 2024
Solo devs have to be generalists, and that’s not for everyone”. Typically I’ll design and iterate alone, make playable builds, then have others play them and check the response and any (new) problems that crop up in the user’s experience. I think this helps with keeping game dev burnout at bay.”
Ask a Game Dev
MAY 3, 2024
Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.
Game Developer
MARCH 8, 2024
The choice is to figure how to make them work for you, to figure out where the workloads actually fit best, and to build them in an ethical way." "These tools exist, and they aren't disappearing anytime soon.
PreMortem.Games
OCTOBER 21, 2024
He had been building giant open-world games like Fallout and Skyrim in large teams for years. But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. But as a solo indie dev, I can take more risks. The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow. “If Or so I hope!
Indie DB
OCTOBER 25, 2023
Our very first dev blog with more to follow. Hope you like it :) The first dev blog focus on creatures and building.
PreMortem.Games
OCTOBER 30, 2024
In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” .” Why did you become a solo developer?
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Building upon a successful predecessor gave Auronen confidence during development. The toll on your mental health can be quite high for solo devs. How do you deal with that? “I
PreMortem.Games
SEPTEMBER 8, 2023
The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Or city-building games like The Settlers that I love so much, but tend to only play once – never really applying all that I’ve learned. Beer has been learning some valuable lessons along the way.
PreMortem.Games
OCTOBER 9, 2023
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.
PreMortem.Games
MAY 8, 2023
Spanish solo dev Daniel Manzano (aka Dr. Kucho !) As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. How much did the project and your way of working change in the 8 years it took to build Moons of Darsalon? “I likes working alone. I don’t know.
PreMortem.Games
NOVEMBER 27, 2023
On Twitter , she’s known to her 13K+ followers as ‘dev on a boat’. I went to school twice for game dev, both times did not work out. For me personally, it’s not only development I’m interested in, but also the process of building a community and business. I make something new, and I use that for building community and marketing.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.”
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers.
Cocos
JULY 29, 2024
I’m trying to build an existing project that worked on previous env But with mine I got this error : Execution failed for task ':App:buildNdkBuildDebug[arm64-v8a][cocos2dcpp]'. > NDK_APPLICATION_MK=/Users/me/Dev/my_app/proj.android/app-myapp/jni/Application.mk and build-gradle : 8.7
Game Developer
MAY 20, 2024
Shift Up wants to build Stellar Blade into a franchise as it actively begins to start up a new project to become a hopeful cross-platform giant.
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. After that, if you want to ship something, you need to build discipline.” After reaching larger milestones, I send playtest builds to friends to get feedback and polish things up. Why are you working as a solo developer? “In
Game From Scratch
JUNE 7, 2023
GameFromScratch.com Microsoft Dev Home Development Control Center At their recent BUILD developer conference, Microsoft launched a new open source project into preview release, Dev Home. Dev Home is aiming to be a portal or control center for Windows based developers to organize all their development tasks in a single place.
Brand Game Development
AUGUST 24, 2020
As such, this guide will be split into five parts: Mailing List Basics Setting up a Mailing List on MailChimp Creating a Landing Page that Works Creating a Template that Works Building Your Mailing List. You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. Building Your Mailing List.
PreMortem.Games
AUGUST 30, 2024
He had been building giant open-world games like Fallout and Skyrim in large teams for years. But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. But as a solo indie dev, I can take more risks. The Axis Unseen is a heavy-metal open-world horror game. “If It’s a really deliberate choice.
PreMortem.Games
DECEMBER 22, 2023
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
DameDev.tv
DECEMBER 16, 2022
as we explore the top 7 game dev myths Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 7 game dev myths and address any concerns that you have. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. For some, the idea of developing a game alone is daunting.
PreMortem.Games
NOVEMBER 10, 2023
I made a few J2ME games as a solo dev and also collaborated on a couple with another solo dev -which did ok- but I mostly got by with contract work.” I saw someone else mention a work life balance and being a solo dev can become all consuming. For now the journey feels like it’s come to an end as a solo dev.
PreMortem.Games
MAY 15, 2023
Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds. So, realizing that the game wasn’t going to build itself, I quit my job and just went for it.” I really did not.
Brand Game Development
APRIL 23, 2018
Much like my old staple How to Get Big on Twitter as a Board Game Dev , I’ll be covering everything you need to know to get started on Facebook as a board game developer. New game devs: don’t write off Facebook because it’s expensive. You can’t automate relationship building. Smart Advertising.
Brand Game Development
MARCH 11, 2019
The only trouble is that many of the people who see board games as a vehicle to get rich quick don’t realize that you have to build a business along the way. It takes a long time to build a business. However, if you want to make money and you have to build a business, you have to see gamers as customers. Think long-term.
Ask a Game Dev
AUGUST 28, 2024
I usually travel for work once or twice a year, mostly because I'm a permanently remote developer now and my studio wants to pull us in for face to face time every so often in order to build team cohesion. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Ask a Game Dev
NOVEMBER 26, 2024
Amusingly, this was often because the original gold master build was no longer viable and they had to make a wholly new build to distribute. Sometimes this was due to situations like the cert rules changing between the original launch and the second print run, others because our certified build was lost or corrupted.
Ask a Game Dev
NOVEMBER 13, 2024
For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. I had literally just started programming 6 months prior and now I’m building a full game?
Ask a Game Dev
MARCH 29, 2024
Demo - A stripped-down build of the game for exhibition, either for executives, tradeshows, or public-facing. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Game Developer
JULY 20, 2023
The company is building new monetization tools that will let Roblox developers create subscriptions within their experiences.
Game Developer
OCTOBER 30, 2023
Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.
PreMortem.Games
AUGUST 3, 2023
How do you know that the game you are building is genuinely scary? “It’s The post Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance” appeared first on PreMortem Games. “I would love to work with a team at some point. The Nightmare Escape is a horror game.
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