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Steam's new API lets devs grant easier build access to players

Game Developer

Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.

Dev 285
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How to build branching narrative without breaking the bank

Game Developer

Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.

Build 342
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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. However, I will say that it is very nice to build and design things with full freedom!

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Steam devs will need SMS verification to release game builds

Game Developer

Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.

Build 285
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. down to 0.2 ( GH-97281 ).

Beta 106
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. dev 1 and 4.5 dev 2 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 3. dev 1 and 4.5

Dev 71
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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105