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Why you can’t objectively build great games

Game Developer

Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.

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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 287
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Company of Heroes developer Relic to build for the future with smaller titles and classic revivals

Game Developer

The Vancouver studio will continue to develop sprawling strategy titles, but hopes to supplement those releases with more experimental projects.

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What a community-led shift to independent fan wikis means for game developers

Game Developer

Players are beginning to split away from centralized wiki platforms and build their own community guides. Here's why developers should pay attention.

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Riot Games lays off staff to 'solve challenges and build for the future'

Game Developer

The developer is conducting layoffs across its League of Legends team in prepartion for the 'next phase' of the (almost) 15-year-old MOBA.

Build 358
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.