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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Building the ecosystem Bukola discovered her passion for marketing after reading a Times Magazine article. She shares, “I can’t remember the name of the building but one of the four sides of that building was used as a digital board. So from my second year in university, I knew I was going to go into advertising for sure.”

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. I definitely want to build a team.

Dev 145
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How to Keep Kids Motivated for Coding as School Resumes

Real Programming

Whereas previous generations played pinball at the arcade, or side-scrolling Nintendo games , the video games our teachers played as kids resemble the open-world sandbox games popular today, like Minecraft. RP4K begins at the start, diving into real math and coding concepts to build a custom video game that even young kids can manage.

Code 52
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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The Art and Science of Exploratory Testing in Game QA

iXie gaming

Here’s how to organize the process and make exploratory testing more efficient: Session-Based Testing Trying to explore a large open world without a map can be confusing. Building a Culture that Values ET ET works best in an environment that promotes creativity, curiosity, and taking risks. Learn from Surprises.

Art 52
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Is there an alternative to gaming’s dystopian gloom?

Game Daily

It also helps that depopulated worlds – or at least those populated by easily replicated baddies – are much cheaper and easier to produce than well-ordered, sophisticated societies. Gershenfeld recalled his days working on open world games at Activision. “Open worlds are complex, expensive.

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