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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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EA investing in building "games as a platform"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.

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Electronic Arts streamlines game patching with AWS

AWS Games

Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. KVP creates metadata of the game builds and uses the metadata to compute the differences between the latest and all prior versions. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.

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VR hype soars as Facebook buys Oculus | 10 Years Ago This Month

GamesIndustry.biz

The modern era of virtual reality as we know it started around June of 2012, when John Carmack brought the Oculus Rift to the Electronic Entertainment Expo and showed it off to attendees with Doom 3 BFG Edition. VR continued to build hype in the intervening years, but mostly in the background. million from backers.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.

Build 59
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EA restructuring, laying off 6% of workforce

GamesIndustry.biz

Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.

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Cocos Creator 3.8.5 forum version

Cocos

Editor improvements : Updated Electron version , enhancing performance. Internal properties marked with a $ suffix are compressed in the build process. Upgraded the Electron version to 31.3.1 Improved project build prompts for scripts, engines, and native simulators. Migu Platform : Added support. for better performance.