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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. What’s your creative process? “My In which time period is it set?’

Dev 158
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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons. Super moves now require building up super meter to use.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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new Quake map: "When There Were Wolves"

Radiator Blog

Building off of Taufner's solid blockout, I knocked holes in a lot of walls and ceilings to try to unify the rooms and give more breathing room, while ensuring they still played in roughly the same way. Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2.

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new Quake map: There's a Certain Slant of Light

Radiator Blog

Compared to his contemporaries and successors, Barragán didn't make a lot of buildings nor design huge cities. It should feel surprising and overwhelming to fight so many so early in the map. When the player backtracks to find the key they may have missed, they will fight these ogres, and hopefully notice the silver key at that point.

Texture 52
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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. There are many more ways how data can increase your chances of building and operating a successful mobile game. No one tried to challenge whether it was worth building what the team originally had in mind.

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building a better drafting game

Interesting Choices

I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece. The rapid feedback and iteration cycles enabled by this level of playtesting mean that the game is currently in fantastic shape. Limited play decisions.

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