Remove Build Remove First person Remove Playtesting
article thumbnail

Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb.

article thumbnail

Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. After that, if you want to ship something, you need to build discipline.” Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.”

Dev 160
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

By involving their player base in the decision-making process, they not only improve the game in real time but also build a strong bond with their audience. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team.

Indy 105
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. No amount of playtesting is ever enough, he says. War (what is it good for?)

article thumbnail

Among Us VR dev talks about how to create immersive worlds

Game Analytics

You have to build VR experiences the right way to make this happen. Being able to actually play as an Impostor or Crewmate in first person was just so appealing to players.” Playtesting is crucial at this point. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It

Dev 91
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I wanted to try to merge these design sensibilities with my first person gay sex aesthetic, paired with the old tradition of retro grid-based first person CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step. Can we build a sex dungeon that would do Jane Jacobs proud?

Code 100