This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. ” Paintbucket Games has always been more than just an indie studio. ” Another innovation is the blueprint mechanic.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. We can definitely say that it works wonders for the type of game we’re building.
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. Farrell and Mackenzie form the two-person indie studio Peaty Turf. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Using Kickstarter for a game shouldn’t be solely about the campaign but about building a company working on multiple games. Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. It should complement other funding sources, fostering creativity in fundraising.
The AWS team has been so helpful in showing us how to use new technology, like generative AI, so that we can focus more of our resources on developing games and testing out innovations instead of building every piece ourselves. This makes the gaming experience more engaging and last for a longer time.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. We can definitely say that it works wonders for the type of game we’re building.
Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. This approach has been key to ensuring that the game stayed on track during the 18 months that it took to build it.
Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. This approach not only offers an almost infinite amount of content but also allows players to climb famous rock faces, buildings, and even landmarks in their own cities.
Cult of the Lamb by Massive Monster This is a Hades-like / Binding of Issac-ish 2D action roguelike wrapped around a Don't Starve / Rimworld-y town building crafting survival system, with all the subversively violent dark cartoon humor of those references. After all, how many games offer you a "suffering musician" build?
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
town-building run-based RTS with a Warcraft 3 inspired aesthetic and a deckbuilding meta-game progression. You spend an hour building a base while fulfilling randomized mini-goals for victory points. The core game design throughline is clear: they loved the Warcraft wood chopping mechanic, and so they made an entire game around it.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics. It’s a whimsical, Bollywood-inspired RPG that celebrates the fun traditions and magical stories of India.
We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We It’s the debut game of Turkish studio Gorilla Softworks. “We
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
Indie game production has grown in popularity and competition in recent years. With technological developments and increased accessibility to game creation tools, an increasing number of developers can build and release their own games. When compared to larger game studios, indie developers may have fewer budgets and resources.
Indie game production has grown in popularity and competition in recent years. With technological developments and increased accessibility to game creation tools, an increasing number of developers can build and release their own games. When compared to larger game studios, indie developers may have fewer budgets and resources.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics.
After that, if you want to ship something, you need to build discipline.” The advantage of the indie space in general is that we get to work on smaller, more niche ideas. After reaching larger milestones, I send playtest builds to friends to get feedback and polish things up. Why are you working as a solo developer? “In
Effectively, Ryu Games is trying to build a network of launchers that work together and support player-owned assets, games, and communities. Since cryptocurrency banking is done on an open network, it simplifies how platforms like Flame build and connect with games. We will almost always use AWS services over building in house.”
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. That’s when I formed the idea of building a new colony sim from the ground up, centered around the idea of exploration and travel. It looked really exciting to me, he says.
When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. For some, the idea of developing a game alone is daunting.
The premise is thrilling: “You are building a virtual society inside of an ecosystem,” Krajewski explained. From building technology, establishing an economy, to creating a government, players are tasked with advancing their world to protect it from an impending meteor strike. Krajewski offers a more tempered view.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics. Its a whimsical, Bollywood-inspired RPG that celebrates the fun traditions and magical stories of India.
I’ve made my fair share of mistakes while building this business. So many indie creators, myself included, emphasize passion to the detriment of the product itself. Good games have clever themes and mechanics. In short: don’t just build a board game, build a business. It’s not a selling point.
The game is the debut of Swiss indie game studio Naraven Games. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. Julia Jean: “It takes years to build a strong team and find the right people. Compelling puzzles And so the team built the game around the story.
The indie studio was founded in 2022 by Kostia Liakhov , Game Director and Head of Art, and Samantha (Sam) Cable , Game Director and Head of Narrative. We wanted to have a mechanic to highlight that being a stray cat is not all fun and games. For the next game, we will be more prepared and build on our experiences.”
Diccon took care of programming, visual scripting, Interface and controls.” “So we decided it might be fun to incorporate a delivery mechanic that tasks the player to fly from island to island with product in stow.” The indie duo feels relieved and a little bit anxious.
It’s no secret that the indie game landscape is a really tough place to navigate. Wahid Lodin of Loopr When pitching to publishers and investors, it’s important to highlight the game’s unique selling points, such as innovative gameplay mechanics, strong market demand, or a dedicated fan base.
Chad: I’m an entrepreneurial sort; I’ve spent my life building experience in a variety of fields and industries to keep things fresh…starting in my teens with profitable web and Teamspeak hosting. I also work with indie dev companies on a more casual level discussing challenges, goals and brainstorming solutions.
During the gameplay segment, we discover what makes their game fun to play and we get into the details behind design choices and unique game mechanics. AWS are also proud to continue supporting the game developer community and we want to highlight the best games from indie studios to AAA game studios built on AWS. awsgametime
The skill level and the start-up capital needed to make that happen are prohibitive for a lot of indie game developers. What strikes me about this game is not the gameplay mechanics themselves. In the case of this game, which somehow only retails for $31.49 , you build an entire train. Photosynthesis – $33.01.
Players were just getting used to the interface and mechanic and default responses threw people off sometimes. Build Terrible Toybox further and make it a main game studio? Don’t jump players inside a building without letting them discover the outside and where it exists in the world. Also, we did build Scurvy for Android.
Proactive communication with the publisher is also essential for building a strong working relationship”, says Wong before he jumped on his list of 10 things to be aware of. Nowadays I think especially for indie games the starting point should be that you own the IP, so make sure that is clear in the contract.”
And I believe that creative freedom is the greatest quality that an indie game has, as it is free from labels and return demands from big investors.” Throughout development, you may often be tempted to include incredible features and mechanics that weren’t originally planned, which can make the project’s completion elusive.
We couldn’t break the PC version as they share a common data source, which is important for our build process. “The indie game developer scene in Slovenia is growing, but is still relatively small. “Memory limitations meant we needed to rework a lot of the materials from the PC version just to get everything in”, says Dunn. “We
How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. This will help you shape the gameplay art style, mechanics, and general experience. Upon establishing your audience, brainstorm unique features and game mechanics. Develop smart contracts.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. That’s when I formed the idea of building a new colony sim from the ground up, centered around the idea of exploration and travel.” It looked really exciting to me”, he says.
Same goes with harvest moon, and most other indie farming simulators out there as well. Harvest Island is purely a story driven game with farming mechanics to support the plot. There are lots of things to build and more so compared to stardew valley. The emphasis on raising a family or building something bigger than themselves.
Each level also had unique mechanics and art styles that all tied into a cohesive whole. They build a small forest camp themed test level to jump around in, but it's difficult to pinpoint look and feel because they don't have an art director. (I It was a quirky story-first 3D platformer with jokes that were actually funny.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content