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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. That can be very tedious and repetitive work.”

AI 194
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Quest Feedback

Grumpy Gamer

Quests that do world building. Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don't do much with after). Suddenly, I'm in a horror game and still it uses the mechanics from the general game. Say I need to get inside the castle. Is my only option stealth?

Fighting 105
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AWS for Games updates from re:Invent 2023

AWS Games

Improving user experience at Epic Games using Amazon Timestream : Epic Games covers its application of Amazon Timestream to build a scalable solution for monitoring and deriving insights from the play time of millions of gamers across its game catalog.

NPC 57
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Say you’ve got a dungeon that can be played with 1-8 players; how do you scale that for each number of players? What variables tend to wind up being the most fun to have tweaked (enemy hp, numbers, etc)?

Ask a Game Dev

World of Warcraft's old raid system where raids supported only 10 or 25 players are examples of such where tuning and mechanics were modified to specific player numbers. This means we need to think about building a system of rules to do this for us quickly and easily. That's far too much work to do in any reasonable amount of time.

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Year 11 of the Cogmind

Grid Sage Games

As repeated in my Year 10 review , I’ve wanted to continue the recent several years’ trend of a higher ratio of game vs. non-game work, implying a lower relative amount of community-facing work, e.g. writing articles, streaming, hanging out discussing mechanics, etc. Top: MTF glass cannon assault drone build. Including art!

Beta 52
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC's. I'd like to be able to mouse over buildings to see what they are. I hate wandering into town and having to hunt down the right building. I am always annoyed by games that they to make inventory management a game-play mechanism. Needs more Pirates!

NPC 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! As we near a place where we’re ready to package our build for PlayNYC, Will’s been working hard to tie up any loose ends in Unreal. Check it out!

Dev 52