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Death by Scrolling

Grumpy Gamer

Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team. Monkey Island ended and I started working on a new game I dubbed “RPGTBD” It was a classic Zelda-like pixel art RPG and was a lot of fun. Then I remembered Death By Scrolling.

Pixel 182
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

I realized how unique our architecture, roads, and buildings are compared to other parts of the world. I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes.

Art 118
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

I realized how unique our architecture, roads, and buildings are compared to other parts of the world. I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes.

Art 104
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Working on things like characters, dialogue, music, building a scene… there’s something just so human about this that I had really missed. Final Fantasy VI-inspired pixel art.

Fantasy 119
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 And there's even more in the works that will be included in future beta builds. Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. Note: Threads enabled and GDNative enabled templates are only available for standard builds for now, as there are other issues to solve to make them work with Mono. Highlights.

Beta 52