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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 257
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Polyarc leaps into multiplayer VR with Glassbreakers: Champions of Moss

PreMortem.Games

Seattle, USA-based studio Polyarc showcased the highly immersive nature of VR earlier with their popular puzzle platformer Moss. He explains: “Interestingly enough, when the studio was founded, there were two prototypes that were built. That ultimately became Moss as you know. And we don’t want players to have too much downtime!

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

He navigated the challenges of running a tech company, pitching to investors, collaborating with artists, and building the platform. In his words, “It did not work out but it got me into a non-traditional career path which revolved around figuring out how to build and create things while telling stories.

Content 156
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

She’s been with me every step of the way as I try to build a career in this industry.” But we found a way by using Discord, a platform where we could work at our own pace. African Game Dev Prototype Fund They say the best leaders lead by example. Kamo explains, “We had a tough time keeping things going.

Code 166
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Then I wondered, ‘Where would they build houses?’” Miniature people came to mind almost instantly. Performance optimization was another hurdle. “We

Games 118
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 104
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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. While Cosmodread has had approximately 25,000 players on Steam alone and sold up to 250,000 units worldwide , across all major platforms. And that resulted in the first prototype of Dreadhalls. Build on your strengths. Not that this stopped Sergio Hidalgo.

Build 86