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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

Instead, I want to explore the role of a gaming CMO in setting teams up for success and the risk that some leaders may actually be incentivising a race to the bottom. A combination of Creative Prototyping with a robust Creative Success Framework could unlock opportunities to do just that Do your teams have the right objectives?

Build 98
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This finally leads me to prototyping and validation.

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Little Racer – General and Development

The Knights of Unity

Toys for which you had to build a track yourself and then simply put them on it, and race with your friends just by pressing a button! You can play campaign mode with your friends or/and with AI, build custom tracks and then race on them in the party mode! But what Little Racer is really about? . Having fun, that is it!

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Life’s Meta is using AI to tackle the dating game

Game Daily

The team is aiming for diversity across the board, including race, age, ableness, gender and sexuality. If you don’t feel comfortable with brash, arrogant men, then you might struggle to get on well with one of the game’s prototype NPCs, Dante, an extrovert gym instructor. Then again, Dante might surprise you.

AI 98
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Top Unreal Game Development Companies in 2024

Logic Simplified

The potential for building epic games on Unreal by game app developers and creators across industries has increased. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Each block may depict a cliff or a building, for instance. Every release brings with it wide-ranging improvements.

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Happy Volcano: why a growing studio picked Player Warehouse

Game Analytics

Through their data, Happy Volcano realized that people were far more likely to drop off if they didn’t play through some of the single-player races before hopping over to multiplayer. “It As a player, it’s frustrating to join a multiplayer race and get absolutely thrashed immediately. But remember, prototypes are never perfect.

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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

A functioning player-to-player commerce system (auction house) Functioning player-to-player direct trading A functioning gear system For a vertical slice to be a vertical slice, we don't need all of the different classes or races or gear or systems, but we need at least one of everything working together so that the play experience of the vertical (..)

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