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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

Games 78
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Polygon count and texture optimization to maintain performance. Automate texture creation and material variations.

Art 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools.

Asset 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

. ● Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed memory leak of built-in physics module.

Terrain 52
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Cocos Creator v3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display and interaction issue of the scene list selection in the build panel and the missing state.

Beta 40
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V3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display and interaction issue of the scene list selection in the build panel and the missing state.

Beta 40