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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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Harder Than You Think: Ladders

Ask a Game Dev

AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous. Further, there are potential griefing issues if players cannot clip through each other and decide to block off ladders physically.

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Harder Than You Think: Ladders

Ask a Game Dev

AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous. Further, there are potential griefing issues if players cannot clip through each other and decide to block off ladders physically. .

article thumbnail

Harder Than You Think: Ladders

Ask a Game Dev

AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous. Further, there are potential griefing issues if players cannot clip through each other and decide to block off ladders physically. .

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Ask a Game Dev - Untitled Article

Ask a Game Dev

can cause self-clipping and other graphical weirdness. Since we have to accommodate all possibilities, there will likely be some interpenetration and clipping when that occurs, and some animations may end up looking screwed up. This is the primary reason we use preset body types - to minimize the effects of these visual issues.

Mesh 40
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The Future of AI in VFX Breakdown

Filmustage

In a world where visual effects shape our cinematic experience, AI special effects tools are bringing blockbuster moments to life faster than ever before. Break down complex VFX shots, optimize your workflow, and bring your cinematic visions to life effortlessly. Experience the Future of VFX with Filmustage!

AI 52
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. We need to understand, at least at a high level, all of its features.