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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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Ask a Game Dev - Untitled Article

Ask a Game Dev

can cause self-clipping and other graphical weirdness. Since we have to accommodate all possibilities, there will likely be some interpenetration and clipping when that occurs, and some animations may end up looking screwed up. This is the primary reason we use preset body types - to minimize the effects of these visual issues.

Mesh 40
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The Future of AI in VFX Breakdown

Filmustage

In a world where visual effects shape our cinematic experience, AI special effects tools are bringing blockbuster moments to life faster than ever before. Break down complex VFX shots, optimize your workflow, and bring your cinematic visions to life effortlessly. Experience the Future of VFX with Filmustage!

AI 52
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Bong Joon-ho: the mastery of transnational directing

Filmustage

It seems to have been overlooked and for nothing, as it has given us so many cinematic masterpieces. In "Parasite" we can see a distinctly Hollywood image, from which the viewer builds certain expectations of the film, but the further the film goes, the more we realise that this is an entirely new cinematic experience.

Film 52
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Not at all silent Kevin Smith

Filmustage

This clip is just hilarious and you gotta watch it! View Askewniverse View Askewniverse is a cinematic universe created by Kevin Smith in which the plot of the director's main films unfolds: "Clerks." , "Clerks 2", "Mallrats" , etc. is a sincere declaration of love for pop culture and freedom.

Film 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Game FX is interactive, responding to player actions in real time and prioritizing performance, while film FX is predetermined, high-quality effects crafted during post-production to enhance cinematic storytelling. Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan.

Film 52
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Harder Than You Think: Ladders

Ask a Game Dev

AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous. Further, there are potential griefing issues if players cannot clip through each other and decide to block off ladders physically.