Remove Cinematics Remove Clipping Remove Feature
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

article thumbnail

Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set.

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Not at all silent Kevin Smith

Filmustage

is the first and most important film of the director's career, because already in it the main features of Kevin Smith's directing style are clear. This clip is just hilarious and you gotta watch it! After a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software.

Film 52
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Essential editing transitions - explained

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. This deception lies in the fact that cinematic language must force the viewer into the veracity of what is on the screen. Like a lot of filmmaking, it just becomes complex depending on how it's used.

Editing 52