Remove Cinematics Remove Clipping Remove Feature
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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Bong Joon-ho: the mastery of transnational directing

Filmustage

It seems to have been overlooked and for nothing, as it has given us so many cinematic masterpieces. In "Parasite" we can see a distinctly Hollywood image, from which the viewer builds certain expectations of the film, but the further the film goes, the more we realise that this is an entirely new cinematic experience.

Film 52
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Not at all silent Kevin Smith

Filmustage

is the first and most important film of the director's career, because already in it the main features of Kevin Smith's directing style are clear. This clip is just hilarious and you gotta watch it! After a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software.

Film 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Game FX is interactive, responding to player actions in real time and prioritizing performance, while film FX is predetermined, high-quality effects crafted during post-production to enhance cinematic storytelling. Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan.

Film 52
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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

article thumbnail

Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.