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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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The Future of AI in VFX Breakdown

Filmustage

In a world where visual effects shape our cinematic experience, AI special effects tools are bringing blockbuster moments to life faster than ever before. Whether you do or don't believe in the power of AI, this comprehensive guide will show you how artificial intelligence is capturing the hearts of VFX studios worldwide.

AI 52
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Not at all silent Kevin Smith

Filmustage

because no studio would have dared to buy out an auteur film so boldly. This clip is just hilarious and you gotta watch it! View Askewniverse View Askewniverse is a cinematic universe created by Kevin Smith in which the plot of the director's main films unfolds: "Clerks." , "Clerks 2", "Mallrats" , etc.

Film 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Software used by professional 3D animators: Maya 3D Studio Max After Effects MotionBuilder Mudbox Premier Cinema 4D LightWave Real-time engine (such as Unreal or Unity) 3D animation jobs in the industry 3D animators can work on live-action projects (VFX), fully animated projects, virtual production, and video games (all platforms).

Film 52
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. This article originally appeared on the Deep Silver Dambuster Studio website. Well, someone got the wrong address!”].

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). With Julian's help, however, clips like these are now merely moments from Kristala's past.

Dev 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. Nobody believed mobile shooters could be big in the west.

Content 52