Remove Cinematics Remove Cutscenes Remove Mobile
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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The Future of 3D Art in Interactive Entertainment

iXie gaming

This means that developers and artists can now make dynamic and immersive environments that players can enjoy in real-time, whether through virtual reality (VR) headsets or traditional mobile or computer devices. Cinematics and Storytelling: 3D art is a powerful cinematics and storytelling tool.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

However, with the quality threshold of animated films matching the one of video game cinematics, he says, the gaming industry’s influence is being acknowledged more than ever. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

Film 98
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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. The game is full of cinematics that enhance both the cheesy dialogues and the key story moments. I keep beating the drum for the idea that “Games compete not just with other games, but also with other forms of entertainment”.

Puzzle 52