Remove Cinematics Remove Development Remove Editing
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The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

PreMortem.Games

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the strangest, rawest games out there. Between our inexperience, external/internal events and regular development bugs, the development increased its scope a lot.

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The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. The Academy Award for Best Sound Editing was introduced in 1963, highlighting the growing recognition of sound design's artistic merit. Ben Burtt, Sound Designer of "Star Wars".

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A beginner's guide to cinematic storytelling

Filmustage

Embarking on the journey of cinematic storytelling is like venturing into a vast, diverse landscape ?️ In this beginner's guide to cinematic storytelling , you will explore the intricacies that breathe life into stories and leave an indelible impact on the audience's mind. ? ? Character development and dialogue ?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Low level rendering access. Despite the new renderer in Godot 4.0,

AAA
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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. The introduction of RT and Tensor Cores and the development of DLSS played pivotal roles.

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The Producer: The visionary force behind cinematic success

Filmustage

Script Development: Collaborating with screenwriters to refine scripts and ensure they align with the project's vision and budget. ? Here, their duties evolve: ✂️ Editing and Post-Production Supervision: Collaborating with editors, sound designers, and visual effects artists to craft the final product. ? Here, their duties include: ?

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Does it take much work/money to edit cutscenes once finished? Like, you develop a cutscene but then you decide to change details like background, music, clothes, facial expressions of the characters or even add to the scene a character who originally wasn’t supposed to be there. How often does this happen?

Ask a Game Dev

Today, for an in-game cinematic, a lot of the things are done in real time so we can swap things out as needed. For the specific assets used in the cinematic, it depends on what it costs to make those new assets. a different outfit for this character), it's a lot cheaper than having to build a new asset from scratch for the cinematic.