The long, surreal development journey of Hungry Pixel’s debut game NetherWorld
PreMortem.Games
JUNE 11, 2025
When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the strangest, rawest games out there. Between our inexperience, external/internal events and regular development bugs, the development increased its scope a lot.
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