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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Human writers enter details of an NPC’s roles, personality, and parameters. Ghostwriter churns out a bunch of potential verbal responses (aka “barks”) which the writers approve or delete, adding their own edits and perhaps a few tonal instructions for voice actors. It’s f **g worth it.”

AI 52
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Brainstorming, writing, editing, and workshopping text!

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). Impressive animations by professional Gameplay Animator Aaron Skinner (League of Geeks, Sledgehammer Games, EA Games). in response to their environment and how they move.

Film 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. These dialogues, sounding more akin to whispering, usually take place among the crowds of NPCs who don't have names. Introduction: Is MMO in the West ready for a new chapter?