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Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Rendering is significantly more efficient in Godot 4.0,
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A mainstream audience, e.g.: an RPG, FPS or strategy game. Typical Alpha->Beta tasks, besides final assets, are translations, cinematics, voice recording, etc. This is a lie, I published dozens of games with Godot for console, mobile and PC and none ever questioned the technology.
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